Blooms › Archive › №14

Sunday · October 4, 2026

Blooms

№ 14
Blooms №140:00

Arrows move · Enter cycles · B bee · F bloom · Backspace clears

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About this board

Fiendish
Difficulty
6×6
Board
3
Starting pieces
2 = · 3 ×
Signs

Opening hint: each of the 2 = signs joins two matching cells — whatever they turn out to be, the cells on either side of the pair must be the other symbol. Our solver finishes this board in 7 sweeps of line logic, which is why we rate it fiendish. Blooms ramps through the week: Monday's board is the gentlest, Sunday's the hardest.

How it works

Half bees, half bloomsEvery row and every column holds the same number of each — three and three on a 6×6 board. This row is complete.
Never three in a lineTwo alike may sit side by side; a third may not — across or down. Three bees: one has to go.
Signs link neighbours= means the two cells match, × means they differ. Tap a cell once for a bee, twice for a bloom, a third time to clear.

How to play Blooms

Half bees, half bloomsEvery row and every column holds the same number of each — three and three on a 6×6 board. This row is complete.
Never three in a lineTwo alike may sit side by side; a third may not — across or down. Three bees: one has to go.
Signs link neighbours= means the two cells match, × means they differ. Tap a cell once for a bee, twice for a bloom, a third time to clear.